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Puzzle escape walkthrough1/10/2023 ![]() ![]() Kill the Flood tentacles and infected forms around this Interlock and check for the Scarab's position. Like the other remaining Interlocks, you'll have to clear the nearby Flood forms out before opening it (also, you need to have a friendly unit nearby). Send a fleet of Vultures to the north side of the Portal to the paired Interlock, avoiding the Scarab. There is a creative way of taking care of this menace, however. There is a Scarab already patrolling the Portal, and that presents a serious threat to your Vultures, so it's best to avoid it. Upgrade them when you can and add some turrets to your base (you should be fairly unmolested for now, with infrequent Flood and Droid attacks being your only opposition). It's empty and waiting if you get there quickly!īuild an Air Pad and start churning out Vultures. Conversely, and this helps on higher difficulties, you can use a Pelican to take your troops and some Spartans over to the Mega Turret on the northwest side of the map, behind the Covenant base. ![]() As a note, there is an extra Forerunner Supply Pad you can commandeer with Marines if you travel east, or counterclockwise around the Portal. Thus, use your ample starting Supplies to purchase and upgrade 2 Reactors right away. Your goal is a fleet of Vultures, since they can easily maneuver to each interlock and pack the biggest punch for dealing with Covenant bases and Flood forms that are strewn throughout the level. Build some Supply Pads and upgrade your station to a Fortress. Hit this Interlock by selecting it with A - the others won't be so easy - and send your Spartans to grab the Supply Crates to the north on the portal. Meanwhile, your Spartans should clear out the Flood forms around the first Interlock (1A). If you unlock the Interlocks in the proper sequence, you get the Thinkin' About My Doorbell Achievement as a bonus.īefore you do anything, send Marines to grab the Supply Crates to the east and west. The order in which you should unlock them is as follows: South, North (Pair 1 / 12 O'clock glyph), Southeast, Northwest (Pair 2 / 2 O'clock glyph), northeast, southwest (Pair 3 / 4 O'clock glyph). Studied from ground perspective, these seem to represent 3 pairs of alien clock hand positions. ![]() Additionally, there is a proper sequence for doing this based on the glyphs above the Interlocks. You can only unlock an Interlock permanently by pairing it up with an opposing Interlock. The puzzle, unlocking the Interlocks around the Portal, is fairly basic: each Interlock has a component on one of the six sides of the hexagon, with a corresponding component on the opposite side. This final mission has both a puzzle and a time limit to boot. ![]()
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